Krillion Scoring: How the Six Tiers Work
Krillion scores by rarity. Any valid answer counts, but how much it counts depends on how few players give it. Obvious answers barely move you, rare ones sink you deeper. Every prompt sorts its accepted answers into six tiers, and your result for the day is built from the tiers you land across all seven prompts. This guide covers the tiers, a full worked example, and the two details that trip up most new players.
The six tiers at a glance
| Tier | Points | What lands here |
|---|---|---|
| 1Plankton | 10 | The first answers most players think of. |
| 2Too Clever | 15 | The familiar pick that seems more obscure than it is. |
| 3Schooler | 30 | Answers that take a moment of real thought. |
| 4Rare | 60 | Picks that only a minority of players reach for. |
| 5Deep Cut | 85 | Specialist knowledge, rarely given. |
| 6One in a Krillion | 100 | The designated gem answers; more than one may share this tier. |
Tier names and points checked against the game reveal for October 19, 2026. If the game changes its values, this table follows the next day we publish.
A worked example: one full dive
Here is a made-up but typical day. The player lands two easy answers, a few middle tiers and one lucky tier 6. The points come straight from the table above.
| Prompt | Tier landed | Points |
|---|---|---|
| 1 | 1Plankton | 10 |
| 2 | 3Schooler | 30 |
| 3 | 2Too Clever | 15 |
| 4 | 4Rare | 60 |
| 5 | 1Plankton | 10 |
| 6 | 6One in a Krillion | 100 |
| 7 | 3Schooler | 30 |
| Total for the day | 255 | |
That dive scores 255 points. The ceiling is 700: 7 prompts at 100 points each for a tier 6 on every one, which almost nobody manages. Our player reached about 36% of it. Notice where the room for improvement is. Swapping the 2 tier 1 answers for tier 3 answers would add 40 points, while the single tier 6 on its own was worth 100. Lifting your weakest prompts out of tier 1 is usually easier than hunting for one more krillion-level answer, and it adds up just as fast.
Why rare beats right
In most quiz games the hard part is being correct. In Krillion, being correct is the starting line. Because everybody faces the same prompts on the same day, the most famous answers get typed by almost everyone, and the game prices them accordingly. The skill being tested is knowing a topic well enough to step past its front row. A player who knows ten examples of something will nearly always outscore one who knows the three best-known examples, even though both are equally "right".
How the game decides what is rare
According to the game's FAQ, the answer lists are built by pulling together sources such as dictionaries, wiki pages and encyclopedias, then merging and cleaning the results. Rarity is set per prompt. Some prompts are scored mechanically against a database of how familiar each answer is, while others use language-model assistance followed by a manual review. In practice that means rarity tracks how familiar an answer is to people in general, not how hard it was for you personally to think of.
The too clever trap
Every topic has an answer that people pick precisely because they think it is obscure. The game has a name for this: too clever. It is the go-to "rare" pick that so many players reach for that it is not rare at all, so it scores far below what its reputation suggests. If an answer feels like the obvious choice for showing off, assume everyone else had the same idea and go one step further.
The krillion gem
Tier 6 is not simply the least common answer on the list. Past a certain depth, the FAQ explains, the top answer is picked for how fun and satisfying it is to land on, not for rarity alone. That is why the tier 6 answers on our day pages often have a small story behind them, and it is worth reading the notes under each table even when you did not reach that tier.
Depth and your final result
Krillion presents your score as a dive: the more points you collect, the deeper you go, and the end screen sums up how far down you got. You do not need to track the exact conversion while playing. Every tier you gain on a prompt is extra depth, and the totals above are a fair way to compare one day with another.
Scoring tips that actually move the total
- Before typing, name the answer everyone else will give, then rule it out.
- Go one level more specific: a subtype, a region, an older name.
- Be wary of the famous obscure answer; it is often the too clever one.
- Fix your weakest prompts first, as the example above shows.
- Review yesterday's tables in the archive to see where tiers really fall.
For a gentler way into each prompt, try the three-level hints. For everything else about the rules, modes and menus, see the Krillion wiki.
Questions people ask
- How many scoring tiers does Krillion have?
- Six: Plankton 10, Too Clever 15, Schooler 30, Rare 60, Deep Cut 85 and One in a Krillion 100. A prompt can have empty tiers or multiple 100-point gems.
- What does too clever mean in Krillion?
- It is the game's name for the go-to obscure answer that so many players pick on purpose that it is not really obscure, so it scores far lower than people expect.
- Is the tier 6 answer always the rarest one?
- Not strictly. According to the game's FAQ, beyond a certain depth the top answer is chosen for how satisfying it is to land on, not by rarity alone.
- Do small typos cost points?
- Usually not. The game checks guesses against known alternative names and allows small slips, so a near miss on an accepted answer is treated as that answer.